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Showing posts from November, 2018

Blog 1: Begin with Idea

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Box World by Yue Wu, Zhuoqun Xu Description Stemming from the game Super Mario and the concept of Hakoniwa (box garden  in Japanese ) , Box World features a miniature world consisting of islands which the protagonist can jump across. World 4 (New Super Mario Bros. Wii) Technical features Easy: Toon shading, Particle effect Medium: Procedurally generated terrain, Water effect with reflection and refraction Our Creative Efforts: Worlds: two worlds are existent, distinguished by shading (real vs toon). the player can jump from one to another. Swimming: when the gap between islands is too wide to jump across, the player can swim across, but not for long. Bombarding: a plane would cruise above throwing bombs to destroy existing islands. Github Link