Blog 2: doing the procedurally generated terrain

Box World

by Yue Wu, Zhuoqun Xu

Updates to Technical features

Easy: Sound effect, Collision with bounding sphere/boxes

Updates to Our Creative Efforts:

Worlds: two worlds are existent, distinguished by shading (real vs toon). the player can jump from one to another.
Swimming: when the gap between islands is too wide to jump across, the player can swim across, but not for long.
Bombarding: a plane would cruise above throwing bombs to destroy existing islands.

Weekly Updates:

This week we completed a procedurally-generated terrain with Diamond-Square algorithm, and integrated scene graph into the application.

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